In the 2022 Roadmap announcement, we announced updates to launch time and definitions. We also announced our broad plans for the year. Theres really 2 main changes. 1. Instead of releasing alpha on Mainnet in q2 of 2022. We are moving it to the 2nd half of 2022. This means its up to 6 months of change for alpha release. The 2nd main change is our approach. Our plan is to release first on testnet rather on mainnet. We believe that spending a decent amount of time in testnet in learning and iterating the systems will benefit the game long term.Few other changes as well. Timing is now broader and We plan to have token rewards in the Alpha (testnet). We are also looking into making NFTs playable in Testnet, we'll update the communtiy about this later.
We realized that we are quiet rushed in the time. We moved the timeline to have more time and not rush in making the game. We believe that this is what works best for long term. We would rather be conservative and say things now rather than say things down the line.We have big plans for 2022 and we are taking time to recruit more people.
We definitely didn't, otherwise we would not have said those dates. We decided only in January to set expectations that the time is going to change.
This one is true depending on how you define it. Hopefully the community team and game team will go into more details about the status of the game, but effectively a lot of the work is done. The game is playable, characters are being made, you can play in guilds, etc. But the last 20% is the hardest part so it might take time, since it involves the legalities and integrations with the immutable X.The core work is done but there is still a lot of work to do.
The team that has been actively working for the dates and releases and they also have been actively expanding now. But adding people does not necessarily doubling the speed that you work. We wished it did, but unfortunately that's not how it works. We are doing what we can to add more people and help with the development.
Just today there was some positive news on this point about russia easing off. But in general, we have been monitoring this since November last year. So far it hasn't have an effect on the timeline. It hasn't been the reason why we decided we want to change the dates. We do have mitigation plans in place. Everything can be worked on remotely and we have contingency plans such as relocating, if need be. We don't really think the risk is as high as the media portrays it to be. All in all we are monitoring this.
We currently haven't decided wether or not to pursue a change in unlocks. And even if we wanted to it may legally not be possible, its a senstive topic.I think the concern from the community is that the VCs might just sell everything but the partners that we have really long term aligned. From the Get-go, Guild of Guardians has one of the longest vesting projects out of any projects out there. There is zero unlocks at day 1 which is different to some others, and actually lot of our investers or partners have publicly made purchases of GoG NFTs often from the secondary marketplace.So these are people that are not just in for the tokens, they have invested in the ecosystem and many of them have purchased mythic guilds or heroes.All in all, we're --- of changes. (20:58 - 21:00)
I don't have plans for (NFT) staking. Apologies.The main reason here is, we don't want to be a project which- We do not want to announce things that could be use on the basis of financial decisions. We're not here to influence people to on investments. We are here to build the most successful game possible, which we think will lead to wins to everyone involved. We will really hesitate to say any timelines around staking / listing in exchanges / other utilities until they are pretty much they are ready to go.But we have plans to implement (Token / $GOG) staking, it's in the whitepaper.We don't have any development around any mini-games. Ultimately its an allocation of resources. Do we want to spend resources to that or use it to create the game faster. That's the trade-off that the team we are thinking through.
From a lot of what I read in the discord, lot of people are very supportive with the rationale behind the change but regarding the voice of minority about the prices of tokens on how the prices will go up?One thing to do is to give incentives. Our goal is we want Guild of Guardians to be a succesful game long term. In the short term, it is inevitable that we have different groups which might want different things. For example, new players will want prices to be low so they can buy nfts meanwhile older players will want prices to be high. Or some players may want us to focus on the gameplay and others may want to focus on staking.Our goal is to do whats best for GOG long term and as part of that, help the existing community who have NFTs and tokens already. We want to all work together to achieve this long term goal to create a play and earn game.
Don't have answer.
Yeah, we are looking into having a standardized way of updating the commmunity.
We are looking into that whole part right now, we are confident that we're gonna have of some kind of a token rewards, we'll try to simulate what will happen in reality. But we don't have a specific answer yet.
Security is one of our must haves for Testnet but we also want to incentivise people to break it as well, since that is the point of Testnet.
Yes. We do have a full time game economist whose sole job is to think about that basically. How to make a sustainable economy and how to reward the right things.
We don't plan to have anymore founder NFTs. In Pets, EB and Guilds, are going to be limited so we are going to find ways to introduce those but we don't want to do anything to damage the original holders.
There's no regulations / single event / big event that is affecting the timeline.
For the merging system, It would be on for the Testnet launch I suppose. We haven't decided if we are going to release it on Testnet or maybe if it will release on Mainnet.
So we think that the demo of the game (pre-alpha) will generate a lot of interest in the game, thats our hope. we also want to spend this year to really build out the community even more. One of our goals is to try to bring in more new-to-crypto gamers as well to the community. We might work with different partnerships with different comapanies but our goal is really to empower people aswell.
We're in the stage where we are still finding the numbers for the gog economy. Like "Oh this is a number of tokens that people get in the game daily". We havent made any big changes yet but the team are already designing things that we want to release even after, things that will not be released or announced yet.
This is a big part of community that we had for a while now. For me this is a big focus area, also for the community grants. For the ambassador programs, i want to expand and go into more depth before we start scaling out more. I mean, yesterday I actually announced that we are going to have a reddit army for the ambassador program and I try to bring in Quality people. Second, we need structures as well for the every possible ambassador path. It's important to organize this before we start bringing in more people.It should be in the not too distant future, I can't give you a date , unfortunately.
No more founder heroes.
No time frame unfortunately. This is something that is on our list. Its been discussed but its also not only up to us either but its something that we want to do.
Currently we don't want to create technology systems to necessarily enable people to set up whats called a scholarship because the game is free to play but we also don't have any policy against it. We haven't wrote a specific guideline about this yet.
Currently, our plan is to open up. Like I said before, we want to simulate the real thing, and the real thing is everyones rushing to play it, so that's our goal.
Testnet are fake. fake nfts, fake tokens.
We are definitely learning from them. I think we have a lot more systems than them in terms of touch points with integration which is actually more complicated than what they have now but certainly we want to learn from them.
I don't know when the team plans to announce more information on this but hopefully we'll be able to share more about this in the next two weeks. Not the Demo, just information. But to answer the question, I think things are on track.
Its possible. So far nothing has tried to do this but its possible. Long term advantage we have is we want to build a really engaging game. we hope to have the network effect around the game as well. We are really supporting of community building things.
I think the team is organizing now how to best communicate information about the game.
Founder NFTs will probably be more scarce. But they won't necessarily be stronger. Each hero is different in strengths and weaknesses but
The goal for demo that's coming up in the Pre-Alpha is we want to give people just a small experience of the game and give the community to play something and share to them like "Hey, this is what we have". We also want to get feedback from it.It is not going to be the entire gaming experience. It's going to be smaller.
We're close with immutable X, so you can imagine we have access to the partners that they talked to. Wether thats games or brands or exchanges. I don't have any specific things to share but yeah we have connections.
Once the game comes out, there will be three main things that will happen.
- 1.We'll make it look better
- 2.We start having more regular content updates (Patches)
- 3.Major releases (Gamemodes)
Its going to be limited, but no specific number.
We are making good progress, i think.
The main thing is we're doing things in stages. We want to start with just the gameplay, and things around that and get a feedback on how that plays out. We have a lot of touch points in IMX including connecting wallet and showing which heroes you have but that won't be right in the demo. It is also not the focus of that phase either.